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oGame (Online Master of Orion/4x clone)
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Ryuujin



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oGame (Online Master of Orion/4x clone)

Lately me and some of my real world friends have been playing oGame, which is sort of like an online version of the old Masters of Orion 4x gaming genre.

http://ogame.org/

In that kind of game you colonise worlds, build up the colony's infrastructures and manufacturing, research new technologies, build fleets and carve out your own little galactic empire by force or by trade, while hopefully managing diplomacy with friends and foe to keep yourself on top. At early stages things take place over matter of minutes but later on actions can take hours to execute so it doesn't tend to reward time spent sat at the keyboard grinding but rather long term decisive actions.

Given the nature of the game, I figured that it'd be a natural choice for folks on the spectrum seeing how it rewards tactical, patient, logical thinking over twitch reflexes and angry onslaughts like most online games.

Anyway, if any of you guys decide to try it out, sign up for Universe 22, which is where me and my friends play, and either send a mesage to Ryuujin or go to the "Alliance" page and send a request to join Pwn3d, or just post your galaxy/sector/planet in this thread, and we can hook up. (And I might be able to send some resources to kickstart your empire)

If enough people get intrested I think we should form an all-spectrum Alliance and show the Universe who owns their *** ^-^


People are Monsters; and vice versa
03-09-2007 05:39 PM
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Crehl



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RE: oGame (Online Master of Orion/4x clone)

Screenshots looked good enough for me, signed up under 'Crehl' on universe 22. I've been playing a similar game (But text-based) recently, so hopefully I shouldn't have too much trouble starting up.

03-09-2007 06:38 PM
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Ivar T
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RE: oGame (Online Master of Orion/4x clone)

It seems very free, do you ever pay any money at all?


Norwegian 1990 ♂ AS
Previously nicknamed erkolos.
03-09-2007 06:54 PM
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Ryuujin



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RE: oGame (Online Master of Orion/4x clone)

Nope, completely free, couple of google ads on most their pages, but no popups or anything remotely intrusive.

People can pay for two "add on" things, Commander, which gives an improved interface but no actual advantage of note, and Officers - officers is a lot more controvertial in that it does give players a very small advantage (such as faster research or slightly higher production output), but the advantages are marginal in the long run and still give no advantage in combat situations which is where it really counts.


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03-09-2007 07:48 PM
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Ryuujin



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RE: oGame (Online Master of Orion/4x clone)

I posted a topic on the forum to see if we find any more that way:
http://board.ogame.org/thread.php?threadid=228593

Might be that we'll end up moving to another universe and starting over depending how many we get, which'll be fine really, start a fresh Aspie civilisation from the ground up ^-^


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03-09-2007 07:50 PM
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Ivar T
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RE: oGame (Online Master of Orion/4x clone)

Is this game complicated to learn? I am interested.


Norwegian 1990 ♂ AS
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03-09-2007 09:30 PM
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Ryuujin



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RE: oGame (Online Master of Orion/4x clone)

erkolos Wrote:
Is this game complicated to learn? I am interested.


I suppose compared to most HTML based games it is kinda complex, but compared to the games like Master of Orion it draws from it's greatly simplified.

There's plenty of useful spots to help you get started:
Official game-Help section of the Forum
Semi-official game wiki


People are Monsters; and vice versa
03-09-2007 09:44 PM
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Ivar T
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RE: oGame (Online Master of Orion/4x clone)

I just registered at universe 22 and have begun to build a solar plant.


Norwegian 1990 ♂ AS
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03-09-2007 09:57 PM
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Ivar T
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RE: oGame (Online Master of Orion/4x clone)

Can't figure out how to build a shipyard Sad


Norwegian 1990 ♂ AS
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03-09-2007 09:59 PM
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Ryuujin



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RE: oGame (Online Master of Orion/4x clone)

Check the material requirementson the building screen =p

A shipyard needs a small amount of Deuterium, which you don't have by default. I'd focus on getting your mines up for now so you can produce resources. You won't be able to afford ships anyway yet nor have the appropriate research to build anything but solar satellites. I'll send you some resources to help you get started, what's your username in ogame?


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03-09-2007 10:05 PM
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Ryuujin



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RE: oGame (Online Master of Orion/4x clone)

Oh, sorry, the Shipyard needs access to at least a level 2 robotics factory anyway - if you look on the "Technology" screen it tells you what requirements you must meet to be able to produce or research specific projects.


People are Monsters; and vice versa
03-09-2007 10:06 PM
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Ivar T
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RE: oGame (Online Master of Orion/4x clone)

My username is Kezzil and I am currently a n00b at this game, what I've experienced in other games is that it isn't smart to invest in n00bs because they will just spoil it anyway. I think I should just learn this game at start first.


Norwegian 1990 ♂ AS
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03-09-2007 10:11 PM
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Ryuujin



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RE: oGame (Online Master of Orion/4x clone)

Well, if you want - I think the start might be a bit discouragingly overkill on this game as you start off with enough materials to make a few mines and then you need wait a couple days before you have the materials to kick it up a gear, and it'd be a week or more before you can really start proper because they don't eve give you any deuterium (Which is probably the single most essential resource in the long run, and also hardest to make)


People are Monsters; and vice versa
03-09-2007 10:16 PM
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Ivar T
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RE: oGame (Online Master of Orion/4x clone)

I have a deuterium plant, and it says I have income. However, I haven't received any deuterium yet so I focus my solar energy on metal production.


Norwegian 1990 ♂ AS
Previously nicknamed erkolos.
03-09-2007 10:22 PM
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Ivar T
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RE: oGame (Online Master of Orion/4x clone)

I've built another solar plant now so I don't have any energy problem.


Norwegian 1990 ♂ AS
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03-09-2007 10:25 PM
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