|
Island Model; Layout
|
| Author |
Message |
ῦ
Administrator
      
Posts: 10,316
Group: Administrators
Joined: Feb 2007
Status:
Away
|
Island Model; Layout
This post was last modified: 03-05-2008 04:30 AM by EvilZakkie.
|
|
| 03-05-2008 03:36 AM |
|
 |
Luai_lashire
Activist
  
Posts: 2,025
Group: Activists
Joined: May 2006
Status:
Offline
|
|
| 03-05-2008 04:26 AM |
|
 |
ῦ
Administrator
      
Posts: 10,316
Group: Administrators
Joined: Feb 2007
Status:
Away
|
RE: Island Model; Layout
-------Sample of religious plaza from main thread----

note, in this proposal, the centre of the green area (the park) is fenced out with trees and hedges etc, creating a grove, and containing a stone circle.
outside of that, is a "Zen Garden", and after that is the park proper, with...parky things..and symbols of religions past and present. see main thread for more details
|
|
| 03-05-2008 04:50 AM |
|
 |
Logical paradox
Posts: 1,141
Group: Registered
Joined: Feb 2005
Status:
Offline
|
RE: Island Model; Layout
For the architecture it would be best to find ways make the most use of space without making people feel constrained.
It's also important that there's a secular park, for the nonreligious.
"The time is gone the song is over, thought I'd something more to say." - Pink Floyd
|
|
| 03-05-2008 08:06 PM |
|
 |
AgentPalpatine
Posts: 338
Group: Registered
Joined: Aug 2007
Status:
Offline
|
RE: Island Model; Layout
Some random thoughts (and I really mean "random"):
1. I think that we will want a distinctive "gateway" into the island.
2. What will the form of transport be in the community, cars, foot, bikes? We will need some powered vehicles to move goods and construction material around, if nothing else. Perhaps limit motor vehicles to set hours of the day?
3. Will the community be set in a grid, or more "organically"?
4. Will residences/businesses/government/cultural areas be seperated into districts, or mingle with each other?
I said it would be random.
|
|
| 03-06-2008 05:06 AM |
|
 |
Ian
Posts: 3,574
Group: Registered
Joined: Dec 2005
Status:
Offline
|
RE: Island Model; Layout
Maybe statues of Aspie pop-cultural icons ;p
Meh, Who wouldn't want statues of Vader and Palpatine dotted about?
"I discovered another sequence of nucleotides, this one is Rigellian! mm hahah, this corpse is full of surprises!" - Dr. Phlox.
|
|
| 03-06-2008 05:15 AM |
|
 |
ῦ
Administrator
      
Posts: 10,316
Group: Administrators
Joined: Feb 2007
Status:
Away
|
RE: Island Model; Layout
Some random thoughts (and I really mean "random"):
1. I think that we will want a distinctive "gateway" into the island.
2. What will the form of transport be in the community, cars, foot, bikes? We will need some powered vehicles to move goods and construction material around, if nothing else. Perhaps limit motor vehicles to set hours of the day?
3. Will the community be set in a grid, or more "organically"?
4. Will residences/businesses/government/cultural areas be seperated into districts, or mingle with each other?
I said it would be random.
bearing in mind that although I have helped get the ball rolling again, this isnt my project, its AFFs project 
but as i would do it...
1) i had thought that a "Gateway" would be a good idea. using LiTraCon, polished steel, impressive looking materials et al. make a good impression 
2 )this has been bothering me some...perhaps something akin to those old milk floats we used to have over here; slow, quiet, solar powered or electric machines. of course, with modern panels we could make it a bit more powerful 
3)hm. I think that some areas should be somewhat planned, others not so. the relaxation and leisure areas should be freefrom, or at least not grid. note that i placed the religious area in a circle, to make them more "equal" ie: no religion is "first".
4)oh.blimey.er..? I think they should mingle to a degree, for convienence, but there should be limits on to what degree, for sake of tranqulity, peace and what have you.
|
|
| 03-06-2008 09:23 AM |
|
 |
Ian
Posts: 3,574
Group: Registered
Joined: Dec 2005
Status:
Offline
|
RE: Island Model; Layout
I say we use Trabants for transport.
"I discovered another sequence of nucleotides, this one is Rigellian! mm hahah, this corpse is full of surprises!" - Dr. Phlox.
|
|
| 03-06-2008 12:33 PM |
|
 |
Luai_lashire
Activist
  
Posts: 2,025
Group: Activists
Joined: May 2006
Status:
Offline
|
RE: Island Model; Layout
3. Will the community be set in a grid, or more "organically"?
3)hm. I think that some areas should be somewhat planned, others not so. the relaxation and leisure areas should be freefrom, or at least not grid. note that i placed the religious area in a circle, to make them more "equal" ie: no religion is "first".
My thought on this was that it would vary from place to place on the island (so, kind of what pika's saying). One thing I had in mind was a separate residential area, further from town than the rest of the residential buildings, which would have houses that are much more secluded- surrounded by extensive forest/plains/whatever habitat is on the island, with large natural yards, which would allow auties who are more sensitive to urban noise to get away, as well as allowing more nature-inclined auties to be surrounded by nature, not people.
I figure that most non-residential buildings, however, will be in denser and more planned-out layouts.
Also, on a side note, I think a "secular getaway" should be included as one of the religious buildings. However, which religions are represented and how is probably a better discussion for the culture thread.
~ ...... The grapefruit is winning ...... ~
Official AFF Ambassador to DeviantArt
http://luai-lashire.deviantart.com<= My art account
http://aspieauty.deviantart.com <=My art club for aspies and auties
http://en.wikiversity.org/wiki/The_Neuro...y_Movement
^ Help me with my Wikiversity course on Neurodiversity! ^
|
|
| 03-06-2008 08:23 PM |
|
 |
AgentPalpatine
Posts: 338
Group: Registered
Joined: Aug 2007
Status:
Offline
|
RE: Island Model; Layout
Since the general direction of the concept is current going towards extensive tourism, I suggest that a major focus of the layout be a "tourist district", probably including the ever popular Museum, and the visiting housing (which, since it's our island, we can style a "hotel"). I think we'll need some sort of visitor center as well. This might be the entrance for tourists to the island.
Any thoughts?
|
|
| 03-23-2008 05:30 AM |
|
 |
Marcia
Posts: 7,523
Group: Registered
Joined: Feb 2008
Status:
Away
|
RE: Island Model; Layout
Since the general direction of the concept is current going towards extensive tourism, I suggest that a major focus of the layout be a "tourist district", probably including the ever popular Museum, and the visiting housing (which, since it's our island, we can style a "hotel"). I think we'll need some sort of visitor center as well. This might be the entrance for tourists to the island.
Any thoughts?
I've been thinking about the tourism/visitor angle a bit. One idea might be to offer retreats for aspies who will have varied interests. One possiblity might be to have areas with arts and crafts/technology workshops together. Permanent residents would use them as workspaces and there could be associated studio/design spaces where visitors could maybe do their own thing? It would also be a place to showcase/sell whatever the permanent residents have created.
I think a visitor centre at the entrance would be a very good idea. It could include a scale model of the island and its history. It would also provide an opportunity and a place to register and welcome visitors.
We are all made in God's image! Celebrate our diversity of gifts!
"Aspies For Freedom chooses to oppose all forms of prejudice and bigotry."
|
|
| 03-23-2008 05:42 AM |
|
 |
ῦ
Administrator
      
Posts: 10,316
Group: Administrators
Joined: Feb 2007
Status:
Away
|
RE: Island Model; Layout
I've been thinking about the tourism/visitor angle a bit. One idea might be to offer retreats for aspies who will have varied interests. One possiblity might be to have areas with arts and crafts/technology workshops together. Permanent residents would use them as workspaces and there could be associated studio/design spaces where visitors could maybe do their own thing? It would also be a place to showcase/sell whatever the permanent residents have created.
yes. in short. 
thats actually a really good idea.
[quote]
I think a visitor centre at the entrance would be a very good idea. It could include a scale model of the island and its history. It would also provide an opportunity and a place to register and welcome visitors.
[/quote
register...
this brings us back round to the Security report that Ian is supposed to be doing.
are we doing to want visitors registered? yes
are we going to make them carry tags? perhaps
would we "tag" AS, HFA, LFA and NT visitors differently?
|
|
| 03-23-2008 01:38 PM |
|
 |
Luai_lashire
Activist
  
Posts: 2,025
Group: Activists
Joined: May 2006
Status:
Offline
|
RE: Island Model; Layout
"would we "tag" AS, HFA, LFA and NT visitors differently?"
I don't really see any reason for that. The only difference in tags I could think of is that for autistic visitors, they may need to carry a card or something explaining some of their more threatening-looking quirks, so security doesn't assume they are going to become violent/are drunk/are on drugs/etc when they are not. But then, security personnel will be highly trained in dealing with autistics and may be autistic themselves, so that may not be as big an issue.
As for the tourist thing.... I don't know that we'd want all of our tourist-y buildings right together. On the one hand, people like it when they don't have to drive a bunch to get to the next sight-seeing location. On the other hand, they DO like walking through "scenic downtown" areas, seeing the actual place where people live, and encountering real citizens. This would be especially true on Autfinity island, where the citizens are pretty unusual themselves.
So perhaps touristy locations should be dispersed in a small area around the entrance? Have tourists go through the visitor center and register before they're allowed to go on to the rest of Autfinity. Then they step out of the visitor center into a wide boulevard lined with shops and other buildings. There could be a museum right there, and a restaurant. If they continue down the boulevard, they reach a plaza with a fountain (so they can oooh and aaahh over how pretty it is), surrounded by a round-about. The street branches here. If they go left, they'll get into Aspie downtown, with more shops, restaurants, and of course, buildings that host educational workshops, which will probably be one of the prime forms of entertainment on the island, other than movies. If they go right, they pass some aspie residential housing and then reach their hotel.
Whatdy'a think?
~ ...... The grapefruit is winning ...... ~
Official AFF Ambassador to DeviantArt
http://luai-lashire.deviantart.com<= My art account
http://aspieauty.deviantart.com <=My art club for aspies and auties
http://en.wikiversity.org/wiki/The_Neuro...y_Movement
^ Help me with my Wikiversity course on Neurodiversity! ^
|
|
| 03-23-2008 04:00 PM |
|
 |
ῦ
Administrator
      
Posts: 10,316
Group: Administrators
Joined: Feb 2007
Status:
Away
|
RE: Island Model; Layout
by "tags", I meant....something for the visitors, it was discussed in the main thread I think, to ensure the safety of the citizens.
that way, we can impose restrictions on people if they are abusive or aggressive; it would also allow us to monitor the overall movement of tourists within the settlement, and see where hot spots of people are occuring, allowing for avoidance of them.
|
|
| 03-23-2008 06:14 PM |
|
 |
Ian
Posts: 3,574
Group: Registered
Joined: Dec 2005
Status:
Offline
|
RE: Island Model; Layout
The project no longer interests me.
"I discovered another sequence of nucleotides, this one is Rigellian! mm hahah, this corpse is full of surprises!" - Dr. Phlox.
|
|
| 03-23-2008 06:51 PM |
|
 |
|
|