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Island Model; Layout - Printable Version +- Aspies For Freedom (http://www.aspiesforfreedom.com) +-- Forum: General (/forumdisplay.php?fid=48) +--- Forum: Aspergian Ideas (/forumdisplay.php?fid=6) +--- Thread: Island Model; Layout (/showthread.php?tid=12248) |
Island Model; Layout - ῦ - 03-05-2008 03:36 AM Thread for Luai's insights into the layout of the Island model Luai, over to you :p Other island threads: Costs discussion= http://www.aspiesforfreedom.com/showthread.php?tid=12247 Culture= http://www.aspiesforfreedom.com/showthread.php?tid=12246 Funding= http://www.aspiesforfreedom.com/showthread.php?tid=12245 Main= http://www.aspiesforfreedom.com/showthread.php?tid=12034 RE: Island Model; Layout - Luai_lashire - 03-05-2008 04:26 AM -Further posts will be forthcoming, right now I'm posting only so I get notified of further posts...- And now, to bed. RE: Island Model; Layout - ῦ - 03-05-2008 04:50 AM -------Sample of religious plaza from main thread---- ![]() note, in this proposal, the centre of the green area (the park) is fenced out with trees and hedges etc, creating a grove, and containing a stone circle. outside of that, is a "Zen Garden", and after that is the park proper, with...parky things..and symbols of religions past and present. see main thread for more details RE: Island Model; Layout - Logical paradox - 03-05-2008 08:06 PM For the architecture it would be best to find ways make the most use of space without making people feel constrained. It's also important that there's a secular park, for the nonreligious. RE: Island Model; Layout - AgentPalpatine - 03-06-2008 05:06 AM Some random thoughts (and I really mean "random"): 1. I think that we will want a distinctive "gateway" into the island. 2. What will the form of transport be in the community, cars, foot, bikes? We will need some powered vehicles to move goods and construction material around, if nothing else. Perhaps limit motor vehicles to set hours of the day? 3. Will the community be set in a grid, or more "organically"? 4. Will residences/businesses/government/cultural areas be seperated into districts, or mingle with each other? I said it would be random. RE: Island Model; Layout - Ian - 03-06-2008 05:15 AM Maybe statues of Aspie pop-cultural icons ;p Meh, Who wouldn't want statues of Vader and Palpatine dotted about?
RE: Island Model; Layout - ῦ - 03-06-2008 09:23 AM AgentPalpatine Wrote: Some random thoughts (and I really mean "random"):
1. I think that we will want a distinctive "gateway" into the island. 2. What will the form of transport be in the community, cars, foot, bikes? We will need some powered vehicles to move goods and construction material around, if nothing else. Perhaps limit motor vehicles to set hours of the day? 3. Will the community be set in a grid, or more "organically"? 4. Will residences/businesses/government/cultural areas be seperated into districts, or mingle with each other? I said it would be random.
RE: Island Model; Layout - Ian - 03-06-2008 12:33 PM I say we use Trabants for transport. RE: Island Model; Layout - Luai_lashire - 03-06-2008 08:23 PM pikajedi3 Wrote: AgentPalpatine Wrote: 3. Will the community be set in a grid, or more "organically"?
RE: Island Model; Layout - AgentPalpatine - 03-23-2008 05:30 AM Since the general direction of the concept is current going towards extensive tourism, I suggest that a major focus of the layout be a "tourist district", probably including the ever popular Museum, and the visiting housing (which, since it's our island, we can style a "hotel"). I think we'll need some sort of visitor center as well. This might be the entrance for tourists to the island. Any thoughts? RE: Island Model; Layout - Marcia - 03-23-2008 05:42 AM AgentPalpatine Wrote: Since the general direction of the concept is current going towards extensive tourism, I suggest that a major focus of the layout be a "tourist district", probably including the ever popular Museum, and the visiting housing (which, since it's our island, we can style a "hotel"). I think we'll need some sort of visitor center as well. This might be the entrance for tourists to the island.
Any thoughts?
RE: Island Model; Layout - ῦ - 03-23-2008 01:38 PM Marcia Wrote: I've been thinking about the tourism/visitor angle a bit. One idea might be to offer retreats for aspies who will have varied interests. One possiblity might be to have areas with arts and crafts/technology workshops together. Permanent residents would use them as workspaces and there could be associated studio/design spaces where visitors could maybe do their own thing? It would also be a place to showcase/sell whatever the permanent residents have created.
yes. in short. RE: Island Model; Layout - Luai_lashire - 03-23-2008 04:00 PM "would we "tag" AS, HFA, LFA and NT visitors differently?" I don't really see any reason for that. The only difference in tags I could think of is that for autistic visitors, they may need to carry a card or something explaining some of their more threatening-looking quirks, so security doesn't assume they are going to become violent/are drunk/are on drugs/etc when they are not. But then, security personnel will be highly trained in dealing with autistics and may be autistic themselves, so that may not be as big an issue. As for the tourist thing.... I don't know that we'd want all of our tourist-y buildings right together. On the one hand, people like it when they don't have to drive a bunch to get to the next sight-seeing location. On the other hand, they DO like walking through "scenic downtown" areas, seeing the actual place where people live, and encountering real citizens. This would be especially true on Autfinity island, where the citizens are pretty unusual themselves. So perhaps touristy locations should be dispersed in a small area around the entrance? Have tourists go through the visitor center and register before they're allowed to go on to the rest of Autfinity. Then they step out of the visitor center into a wide boulevard lined with shops and other buildings. There could be a museum right there, and a restaurant. If they continue down the boulevard, they reach a plaza with a fountain (so they can oooh and aaahh over how pretty it is), surrounded by a round-about. The street branches here. If they go left, they'll get into Aspie downtown, with more shops, restaurants, and of course, buildings that host educational workshops, which will probably be one of the prime forms of entertainment on the island, other than movies. If they go right, they pass some aspie residential housing and then reach their hotel. Whatdy'a think?
RE: Island Model; Layout - ῦ - 03-23-2008 06:14 PM by "tags", I meant....something for the visitors, it was discussed in the main thread I think, to ensure the safety of the citizens. that way, we can impose restrictions on people if they are abusive or aggressive; it would also allow us to monitor the overall movement of tourists within the settlement, and see where hot spots of people are occuring, allowing for avoidance of them. RE: Island Model; Layout - Ian - 03-23-2008 06:51 PM The project no longer interests me. RE: Island Model; Layout - ῦ - 03-23-2008 07:15 PM Ian Wrote: The project no longer interests me.
RE: Island Model; Layout - AgentPalpatine - 03-23-2008 11:14 PM I like the concept of the streets laid out by Luai, and I would like to add that I doubt "all" of the tourist destinations would be in one district. Just many of them. The idea of a simple branch design to prevent confusion appeals to me. There may be restrictions on how loud and bright the attractions on the main "tourist' street would be, or set some period of time (hours of the day, or entire days) where we would limit the enviromental distractions on that street. Is that a possible concept? I'm concerned about this "tags" concept. I realize the need to ensure the safety of our citizens, and I have no real issue with some sort of "guest ID", but any further and it starts to seem very.....paranoid. RE: Island Model; Layout - Luai_lashire - 03-23-2008 11:29 PM I'm not involved in the security discussions, so I don't know what's up with the tags. I would suggest, however, that further discussion of that issue go in the Security thread, not here. I think I'm giving up my attempts to draw the layouts/designs. I don't have the technical skill to translate my vision accurately. I do however have the technical skill to translate it to writing. Descriptive narrative is my strong point. So I will try to write up some detailed descriptions of how I think it should look/function, and hopefully someone else will be able to draw up some pieces based on my writing and the input of others. RE: Island Model; Layout - Ian - 03-24-2008 12:04 AM pikajedi4 Wrote: Ian Wrote: The project no longer interests me.
RE: Island Model; Layout - ῦ - 03-24-2008 07:02 AM AgentPalpatine Wrote: I'm concerned about this "tags" concept. I realize the need to ensure the safety of our citizens, and I have no real issue with some sort of "guest ID", but any further and it starts to seem very.....paranoid.
thats exactly what I mean. RE: Island Model; Layout - tenaciouscj - 04-06-2008 12:13 PM Any ideas as to how big the island would be and how many people would live on it? If it were fairly small, it might be possible to get everywhere by foot or by bike. It would be ideal to rely as little as possible on fossil fuels. Not only would it be cheaper, but it would be better for the environment. RE: Island Model; Layout - ῦ - 04-06-2008 02:47 PM thats the thing; we literally have no idea. at the moment, this is still a hypothesis. and yes, we want to be using as little fossil and non renewable sources as possible; that way, we can be more autonomous RE: Island Model; Layout - Luai_lashire - 04-09-2008 01:58 AM We should keep our eyes on the various environmental efficiency contests taking place around the world. They can give us ideas for ways to incorporate green technologies into our design, be more efficient, etc. RE: Island Model; Layout - MartyMoose - 04-22-2008 05:46 PM It would be nice to have a Tesla Tower. RE: Island Model; Layout - ῦ - 04-22-2008 07:42 PM Marty, if you want to write a short passage, just briefly explain what it is, why it would be a good thing, how we could tye it in, and wiether its more of a showy thing or a practical thing, then it'll go into the appropriate document (unless you want to branch off and write the power generation documents. up to you.) RE: Island Model; Layout - MartyMoose - 04-22-2008 08:19 PM pikajedi4 Wrote: Marty, if you want to write a short passage, just briefly explain what it is, why it would be a good thing, how we could tye it in, and wiether its more of a showy thing or a practical thing, then it'll go into the appropriate document (unless you want to branch off and write the power generation documents. up to you.)
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