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I decided I'd try and see if I can render myself in 8-bit. I think I succeeded.

Man, designing videogames in the 80's must have been fun.
It must have been relatively easy aswell. Nowadays there are teams making games for years, then someone with enough knowledge of computer language could type out a game in his bedroom.

When I was little, my only friend who was 5 years older than me used to make games in his bedroom on a spectrum.

I never had an 8-bit console when they were out, my cousin gave me his Master System when he got bored of it, but I already had a Mega Drive. The only game I had on it, that I bothered playing was the one that was built into it, Alex Kidd in some land or other I think it was called. I got quite far on it but never completed it. Now I play 8-bit games on my PSP.
Yeah. If I ever wanted to produce videogame graphics today, I'd work on the GBA. Of course I think that the Nintendo DS, which is capable of 3D graphica, is starting to eat popularity over the poor GBA and it will become almost forgotten like the NES over time. Besides, pixel art is fun!

That isn't really a big surprise today. Today, you can design small videogames in Flash, and the files can get big enough to carry at least one game of SMB.
In japan games made of sprites are still very popular, but most games like that don't get released in America and therefor Europe because of a strange rule Sony of America have made on sprites based characters.
One game called Tales of Rebirth a PS2 sprite based game (and one I want to play), won't be release outside of Japan because a game with sprites cannot be individually packaged.
Unlimited Saga, another sprite based game got around this problem by being release with 'Final Fantasy X-2 Eternal Calm'
I can't think how all those Nippon Ichi games got released though. Did your copy of Disgaea come with a soundtrack?

Bob Bobson Wrote:
In japan games made of sprites are still very popular, but most games like that don't get released in America and therefor Europe because of a strange rule Sony of America have made on sprites based characters.
One game called Tales of Rebirth a PS2 sprite based game (and one I want to play), won't be release outside of Japan because a game with sprites cannot be individually packaged.
Unlimited Saga, another sprite based game got around this problem by being release with 'Final Fantasy X-2 Eternal Calm'
I can't think how all those Nippon Ichi games got released though. Did your copy of Disgaea come with a soundtrack?


Maybe Sony thought that the Nippon Ichi games were so good they deserved to be published.

No, it didn't. I wish it did.

Disgaea wasn't entirely sprite based. The ground appears to be isommetric 2d, but it's actually 3-dimensional, and the sprites were flat and always fased the screen. It was basically like Paper Mario, except that the characters never ever turned like paper. The characters had to be sprites because Disgaea had a GIANT game engine, so the graphics had to be simple or it would kill the PS2. That's why Disgaea cutscenes only feature mugshots of characters that slide in and out. With a game engine like that, that was all the PS2 could do.

(Now that actually came from another source, not my own thought)

I really want to play Disgaea. I will probably buy it after I have finished Phantom Brave.

Phantom Brave is pretty much the same as Disgaea. You go as a young girl who's parents were killed when she was little. Her parents had the ability to see phantoms and that ability was passed onto her. She lives alone on an island since everybody hates her because she can see and speak to phantoms and is different. She works doing odd jobs for people to pay the rent. She gets the jobs via a mail service, but some people send her hate mail and so on, or rip her off after she has completed a job for them. Anyway the point is in battle she can call up phantoms to aid her by 'confining' them to rocks or trees and other things, and unlike Disgaea the battles don't take place on a grid, each character can move a cetain amount of distance per turn. You can also throw enemies off the edge of the board, but that increases the power of the enemies that are remaining.

It is a really good game, but I haven't played it much yet.

Almost all Nippon Ichi games in the UK come with a soundtrack.
I finally decided to draw something that could use as an avatar.

I kinda like it. It looks as if I had psiko powers!Smile
It looks cool! I like the slight blurring effect.
My avatar is also new. It's the first avatar that I made myself. I basically designed it by making a tree-like image with fibonacci sequences, then I made a cast of it, put four copys on all sides and shaded it to make it appear to be glowing.
That is a very good avatar.

I used to draw patterns like that when I was bored at college. And I was frequently bored so they got quite big.
I like to draw something that looks similar to Logical Paradox's avatar which I call Thingies. I love drawing Thingies because they are random, and no two Thingies are the same.

Here's a Thingy I drew.
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