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Full Version: the "island" model, first draft.
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*grins* I've been looking at this all day, waiting until I had a chance to spend some proper times going through things...

Firstly, a couple of corrections:

First off, power (I'm an alternative energy nut):

Tidal:

Deep water tidal is actually a very constant source, if linked to the ups and downs of "high and low tide", rather than to actual waves. The idea is to funnel the raising and lowering of the ocean surface through a fan propelled by diagonal holes - the huge mass of the ocean pressing on the fan more than makes up for the lack of quick movement.

Also, offshore tidal generators would not restrict water access to a great extent - they can be several kilometers away from the mainland.

The cons are simply that due to the large forces involved, and the vagueries of the ocean (i.e. living creatures, sand particles, etc), lots of maintenance and parts replacement is needed.

So:

Pros:
Efficient, regular power.
Low environmental impact.

Cons:
labor intensive.
Requires frequent part replacement.


Wind, also, has the additional con of being extremely noisy, in large-scale wind farms, at least. So:

Pros:
Pretty much constant, as the wind coming off the sea/ocean would be a nigh guarantee
Free!

Cons:
Considered by some to be unsightly.
Is, again, dependent on the wind.
Noise pollution.



Now onto water.

Processing saltwater into fresh water is, unfortunately, very power intensive. If we're looking at renewable energy sources, it may not be possible.

You have, however, missed the simplest source of fresh water there is - [i]rain[i]. If we're designing this city from the ground up, it would be easy to pipe-connect all the roofs. No maintenance would be needed that wouldn't be needed with any other kind of water supply. The only downside would be extra tank storage space needed. So:

Pros:
Simple.
Not much extra cost to set up, as roofing and guttering needs to be built anyway.

Cons:
Extra water tank storage needed due to inconsistent supply.



Waste:

A simple solution is chemical toilets. Basically, it's a variation on the pit toilet, except that waste falls into a bacteria-laden box, where it is slowly converted into fertilizer over time.

Pros:
No complex treatment plant or sewerage system necessary.

Cons:
Need to be "switched" every two years or so.


There are also "backyard" versions of grey water treatment plants, but I'll leave someone more knowledgeable to sort out the pros and cons.


Internet:

As far as Satellite hookups go, if we've got a whole cities-worth of resources at our disposal, then we can damn-well launch our own satellite. Orbital objects cost around $400/kg to launch, but from what I've seen, the majority of that is labor costs and general bureaucracy - I had a look into the possibility of making and launching one a while back, but the other interested people became less interested when it started looking like work was involved, rather than just sitting around chatting about it.

Another option might be laser-hookup to the mainland, via several waystations - though I suspect that the satellite option would be cheaper. Laser's a decent intranet hookup option, though...



Education I have a huge number of ideas for, but I'll leave it 'til another day.



Transport:

A slightly simpler option than the moving pathways would be ski-lift style constructions - less moving parts than the pathways, cheaper to maintain.

To be honest, though, if we're talking a small island, my thought would be bicycles - with motorised transport available for those that need it.


Other sections needed are industry and politics.

Industry I'm thinking tourism, art, music, writing, server hosting, etc.

Politics is a harder one - it would really depend on the size of the place.

Some more food for thought...

pikajedi4 Wrote:
ok, changes made so far;

added Luai, Paradox and Ian to credits section.

EZs notes on tidal power
Luai's notes on Kite generators
Ians suggestion about Waste to Energy
EZ's notes on Rain and cesspits..(should those be on seperate lines? Tongue)
EZ's notes on Laser uplinks and Satillites
EZ's notes on Transport


whew.... i would like somebody to comment on the lights section though...personally, i would lean towards the contextual ones...


*grins* That would be a good idea - wouldn't want to mix them up in design, then find out after construction...

As far as lights go, whichever style you go for, I say ditch the usual flourescents - those things are harsh. Perhaps long-life LEDs?

Contextual lighting's a good idea, but you'd need to work out electrical comparisons before picking it as the winner - motion sensors may be as or more draining than just leaving the lights on.

Also, you'd want some intentional dark areas that people could escape to - for special events, candlelit picnics, or just to get away...

pikajedi4 Wrote:
oh damn;

which would people like me to do next; a new town, or a neighbourhood?


My vote's on town - I'm trying to do that for real (timeframe 1-2 years), so I'd be very interested...

Luai_lashire Wrote:
All that changes if we consider the option of "kite" wind collectors.  These haven't actually been made yet, I read about them in Scientific American a while ago and I'm not sure what stage of development they're at, but they're really cool.  They are essentially turbines on the end of a long kite-like tether, so they take up very little ground space and are completely out of sight and sound.  They're also up high, where wind is stronger and more reliable.  Those are all pros.  For cons:  In storms, if you don't reel them in, they'll snap; and (if birds happen to fly that high, which some do but not many) they're less bird-friendly than the new generation of windmills.


I like it - never heard of those before!

Just a thought - you could get a double-whammy effect by also collecting from wind variation, via different levels of "pulling" from the cable itself...

Gareth Wrote:
It's fun to write documents like this, but it's more fun to make progress towards the real thing. To start, this requires setting up an actual charity to hold all relevant assets and then to start investigating actual locations and the issues with each individual location.


Agreed - this is something that can actually happen, so it should be treated as such. I'm probably as guilty as anyone of running with the fantastic ideas.

In the spirit of the above, I think some of the more fanciful options (satellite launching, moving walkways, etc) should probably be ditched, at least for now.

That being said, the biggest issue with getting this off the ground is finding interested people - and this document can probably help quite a lot with that. If we can map out a feasible self-sustaining community, further reduce it to a monetary figure (initial and maintenance costs), then map from this the business models necessary to cover this maintenance cost - this is the point at which people will become interested, and become willing to risk an investment (myself included - if this thing ever looks realistic and affordable, I'd be willing to put in a share).

For example, if it turns out to cost around half a million, it means we only need 10 people putting in $50,000 each. If we have a robust enough collective business model, 10 people could even do this on a loan.

This is where this document becomes useful.

Luai_lashire Wrote:

EvilZakkie Wrote:
For example, if it turns out to cost around half a million, it means we only need 10 people putting in $50,000 each. If we have a robust enough collective business model, 10 people could even do this on a loan.

This is where this document becomes useful.


Oh man, I WISH!  If we could even get an ISLAND for a half million it would be quite a deal!  Then there's all the buildings, which cost millions in and of themselves, technology, shipping costs, etc.....  There's some we can do to cut costs but not much unless we want to cut the quality, too.
Having at least one rich or medium-rich donor would be a huge boon, but we can probably raise quite a lot off small donations, too.  For example, if 1,000 people donate ten dollars each, that's $10,000; if 800 donate 100 dollars each, it's another $80,000; and so on.  There's probably more than 1,800 people out there who'd be willing to give a little money, and there might even be people willing to donate a percentage of their income on a regular basis (I'd do that), not to mention slightly wealthier donors.  So, it's possible....  But it'll take time and fierce campaigning.  I suggest we also sell merchandise- an Autfinity store which sells Autism Pride T-shirts, mugs, jewelry, etc, and all the profits go to the project.

I suggest we work on two documents like the one above:  A "possible ways of designing the island" document like above, and a "possible ways to get money and cut costs" document.  We should also try to hunt down actual price estimates for some of the ideas we have for the island.  Even if you're only approaching it as a thought-exercise, it's just more thorough, and we'll end up with something that will have actually advanced the project.


Islands actually aren't too expensive - there's no jobs available on most, for one thing, which pushes the value down. Prices start from around $30,000, and a good-sized island can go from around $200,000.

Here's a few: http://www.privateislandsonline.com/

I think the million dollar islands are the "tropical paradise" ones, whereas all we'd need is general bushland.

As far as building costs, if we use alternative building materials such as papercrete, we can set things up quite cheaply - keep in mind that we don't really need a huge city to start off, as we're probably not going to have a huge amount of people willing to move there in the initial stages. I'm guessing about 10 houses or so should do it. I've had a pretty solid look into this (Me & Bella are trying to create a little self-sustainable property at the moment), and there's no reduction in the quality.

I tend to think donations will be difficult - some people will donate, and I think it's a good idea to set up a facility to let them, but I think it will be very difficult to convince people that a private island is a viable charity. Owning a slice of real estate that will quickly increase in value, however, is something many people would be interested in.

If marketed correctly, I think an autistic "resort" approach would cover costs - this means that people just wanting a holiday would be able to just hire a cabin, rather than having to help out with gardening & other jobs.

pikajedi4 Wrote:
well, Ian, i think you would be suited for the document about monies...

and Luai, its not just the Island model; while it is the one i personally prefer, EZ has also discussed "taking over" an existing neighbourhood. there is also the possibility of creating a whole new town, but...thats harder to do


*grins* Yep - I even have a neighborhood picked out (Tabulam, NSW, Australia), and I have a goal to buy up property & move out there within the next 1-2 years. We're going to set up a little self-sustaining property, and we're still debating if we expand it out to create an autistic community. Either way, I'll be encouraging others to buy up property there & move out.

The town itself only has 150 people, so it shouldn't be too hard to take over, in theory. I work at the department of immigration, and I'm trying to figure out an easy way to set up a method of getting people visas... If there's enough of us, we can probably make an argument for "special purpose" visas.

AgentPalpatine Wrote:
I expect to be blasted for bringing this subject up, but I'm not so sure a "resort" method will work.  

http://travel.nytimes.com/2007/09/16/travel/16next.html

That said...I fully support the "neighborhood" concept.  I yearn for that to become a reality.


Nah - no-one really knows if it will work or not yet. This thread's mostly about finding out.

I had a quick look through the article, though, and it sounds a lot more ambitious than what we're trying - there's no way we'd be able to plan to fit 100,000 people in a single self-sustaining building. Luckily, I doubt we'll need to.

Self-sustaining communities do exist, so it's a realistic possibility at some stage - we just have to work out if it will be within our budgets and resources in the near future.

I tend to think the neighbourhood idea would be easier. It's also less inspiring, though, which means less people will become involved, and will perhaps make it a less realistic option by virtue of that fact.

I'd be happy with either.

EvilZakkie Wrote:
Wind, also, has the additional con of being extremely noisy, in large-scale wind farms, at least. So:

Pros:
Pretty much constant, as the wind coming off the sea/ocean would be a nigh guarantee
Free!

Cons:
Considered by some to be unsightly.
Is, again, dependent on the wind.
Noise pollution.


I just found one more "con" for wind power:

http://www.youtube.com/watch?v=7nSB1SdVHqQ

*grins*

Just thinking - this is probably a developed enough plan that we should start actually looking at costing plans... In the next day or so, I'll try to find some figures on building materials (probably the most important part).

Does anyone know any figures for other things on the list?

pikajedi4 Wrote:
so...i'll handle this side of the document, Ian handles the funding, and you look at costs?

oh, have a look at that concrete with optics embedded in it...cant remember what its called right now.
but its very visually stunning :p


*grins* It's a deal...

pikajedi4 Wrote:

Luai_lashire Wrote:
Question:  Would a potential island/town have multiple elementary schools?  I was thinking one preschool/daycare, one elementary school, one high school, and a sprawling university with many buildings.  Does that sound about right?

Also:  For the island, about what year-round population are we predicting?  I guessed between 1,000 and 10,000 people.


well...we wouldnt want everyone in the same building or under the same management
that would only lead to chaos, in my experience


Luai_lashire Wrote:
Ah, yes, I forgot to add- what about religious buildings?
Personally, I want to add a large, astronomically aligned stone circle; we'd also need a Synagogue, Mosque, and probably multiple churches.  That's just for starters...


hmm....this isnt something i have thought about, although technically, i suppose it could be considered infrastructure.

i think what would bean idea is to have...perhaps...yes, all the main religous buildings in a circle, with lesser denomiations in offshoots, with the centre of the circle being a...park?
of course, over time, the main religions of the island may change; this could lead to problems.


I like the idea of the religious buildings all being grouped near one another; however, a circular design around a central park leaves out the option of a proper Druidic grove or a pagan Stone Circle (I'd be inclined to go with a stone circle surrounded by a sort of natural area, with many trees and small, secluded meeting places, as this will appeal to the widest possible range of pagans/other nature-lovers/New Agers/Buddhists).  Possibly a more organic shape, with room left for new buildings if a large enough population of residents request one?
I'll think more about this idea.

EvilZakkie Wrote:

Ian Wrote:
My budget paper will be focusing mainly on infrastructure, residential and commercial concerns.


Speaking of budget, I put together some figures on how much we'd have available per person to begin with. In the initial stages, I figure a "buy-in" figure of around $50,000 per person is probably reasonable - either as a cash amount, or as a risk amount on loan.

This means that we'd have the following available per person after purchasing the land, depending on how many people we have to start off. Prices are rough estimates, of course.

     Island ($200,000)     Property ($50,000)
4     $0.00            $37,500.00
5     $10,000.00     $40,000.00
6     $16,666.67     $41,666.67
7     $21,428.57     $42,857.14
8     $25,000.00     $43,750.00
9     $27,777.78     $44,444.44
10    $30,000.00     $45,000.00
11    $31,818.18     $45,454.55
12    $33,333.33     $45,833.33
13    $34,615.38     $46,153.85
14    $35,714.29     $46,428.57
15    $36,666.67     $46,666.67
16    $37,500.00     $46,875.00
17    $38,235.29     $47,058.82
18    $38,888.89     $47,222.22
19    $39,473.68     $47,368.42
20    $40,000.00     $47,500.00


Also, as not everyone will have access to the cash amount (as not everyone owns property), we may have to cap the number of people coming in under the loan-risk model, depending on what borrowing figure our various business plans can support.

Perhaps we'll need seperate conditions for people able to earn money after moving to the island - people that own their own online businesses, for example.


Long-term, I'd like to reduce or scrap the buy-in amount, but it's needed in the initial stages. So perhaps we'll have to introduce some sort of incentive for people to be involved in the earlier stages...


Much more food for thought here - I haven't got any easy answers just yet.


This is problematic for people like me, who want to be involved from early on but are absolutely dirt poor.  Perhaps in later stages we could have a system whereby skilled workers are given a house on the island free or at reduced cost in exchange for some invaluable job they can perform? (economics is not my strong point, so not sure if this would work out in the long run!)

Here's an unrelated idea that I've had buzzing around in my head:
Let's name the buildings, streets, plazas, etc. after famous and/or important people in the autism world.  We can have Baggs Street, Sinclair Plaza, Baron-Cohen Elementary School, Einstein School of Technology, etc.  And we can reuse names so we don't run out as quickly- I imagine there would be a Baron-Cohen Ave. as well.
Yes, it's a little silly, but I like it.  Smile
Well, I think there should certainly be a "Pakrat Place" somewhere in all of this plan.
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