11-17-2007, 02:21 AM
SoulSick Wrote:
Oops hit reply by accident...
Anyhow...
I was thinking about taking Mr fullers ideas and expanding on them, I've had some really **** mind blowing ideas lately that seem to "work" when I apply them, but I'm using my own intuitive geometric reasoning that would look like ignorance to anyone not acquainted to how I'm thinking about geometry, numbers, the universe and time.
I'm thinking about re-writing euclids elements with my own expanded definitions and incorporating, computer science, and boolean concepts and merging ideas and properties from physics/computer science with geometry.
I had this idea while looking at 3D computer graphics, and wondering what "time was" in our real universe, but then started to analyze "discrete time" in a simulation like a 3D game like supreme commander (real time strategy game).
It seems that the virtual world and the real world may have transposable elements, i.e. virtual characteristics of time in a game, may in fact apply to the real world at some level (in some way not yet discovered).
It's pooling in my mind, but I'd need to create a number system which is animated and works in 3D, not just the simple one dimensional, or cartesion co-ordinate systems...
I'd be doing fully 3D multi-vector geometric systems....
Incorporating color (frequency)
Energy-like properties and logic characteristics to geometric shapes, such as points, lines, solids, etc.
The only problem is, it really has to be made and used in 3D, like you were inside a video game for it to really show it's usefulness.
It has been terribly useful to me, and I've used these new ideas to great effect in understanding navigation, but it's all trapped in my visual metaphors (visual comparitive language).
All my ideas are trapped in pictures and animations, not in 1, 2 ,3 of script symbolic mathematical alphabets.
I think there is number-shape equivalence law I've "discovered" (or re-discovered, if someone has already figured it out).
That any number can be represented by a shape and vice versa, therefore, why not make a mathematical system consisting of number-shapes? Shapes that symbols for numbers... and you can use the whole visual spectrum of stuff to do crazy math.
Anyhow...
I was thinking about taking Mr fullers ideas and expanding on them, I've had some really **** mind blowing ideas lately that seem to "work" when I apply them, but I'm using my own intuitive geometric reasoning that would look like ignorance to anyone not acquainted to how I'm thinking about geometry, numbers, the universe and time.
I'm thinking about re-writing euclids elements with my own expanded definitions and incorporating, computer science, and boolean concepts and merging ideas and properties from physics/computer science with geometry.
I had this idea while looking at 3D computer graphics, and wondering what "time was" in our real universe, but then started to analyze "discrete time" in a simulation like a 3D game like supreme commander (real time strategy game).
It seems that the virtual world and the real world may have transposable elements, i.e. virtual characteristics of time in a game, may in fact apply to the real world at some level (in some way not yet discovered).
It's pooling in my mind, but I'd need to create a number system which is animated and works in 3D, not just the simple one dimensional, or cartesion co-ordinate systems...
I'd be doing fully 3D multi-vector geometric systems....
Incorporating color (frequency)
Energy-like properties and logic characteristics to geometric shapes, such as points, lines, solids, etc.
The only problem is, it really has to be made and used in 3D, like you were inside a video game for it to really show it's usefulness.
It has been terribly useful to me, and I've used these new ideas to great effect in understanding navigation, but it's all trapped in my visual metaphors (visual comparitive language).
All my ideas are trapped in pictures and animations, not in 1, 2 ,3 of script symbolic mathematical alphabets.
I think there is number-shape equivalence law I've "discovered" (or re-discovered, if someone has already figured it out).
That any number can be represented by a shape and vice versa, therefore, why not make a mathematical system consisting of number-shapes? Shapes that symbols for numbers... and you can use the whole visual spectrum of stuff to do crazy math.

So effectively what you are doing is going:
1 = a blob
2 = another kind of blob
3 = mr blobby
and so on...
I really dont see the point, how does that help maths at all?